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 Post subject: FAQ: How to play on Kurt's. Development of line.
PostPosted: Fri Jan 30, 2009 7:41 pm 
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Joined: Tue Oct 28, 2008 3:53 am
Posts: 44
Location: Moscow
"Those who dont hit trains are not pros" (c) energetic.
So our train arrived. we have about $60.000-$120.000. Time to act.
This part of game requires most attention as our line is not fully set up yet.
Now we unload the train. Manually, otherwise it will take ages. Press depot-depot-return fast on train window to do that.
If we have year 1960 or later on arctic/tropical, we buy a MJS-250 engine and as much cars as possible. then build a depot like on the picture below. On temperate use Tank for suck operation, called save-training. After that we use safe-training. All money is gone :(
Image

With next train arrival we can afford to replace MJS with a CS-2400 and build a normal station. how to do it u can find out here: http://stb.gotdns.org/ottd/phpBB3/viewtopic.php?f=4&t=105

Also do couple of junctions like in the picture below. Unloading stations FAQ coming soon. Dont forget that the further station is, the more money u get.
Image

_________________
Only two things are infinite: the universe and human stupidity, and I'm not sure about the former. © A. Einstein


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